I've just recently picked up programming and I decided to code a simple turned-based game out of sheer boredom. I'm still an amateur and I can't seem to fix this problem. When the attack misses the coding after the first else "Miss" will be disregarded. Sorry that I used confusion names for the controls.
if (mov < 90) //Successful Hit
{
LogMiss.Text = " ";
dmg[1] = dmgVar + movPow * atk[0] / def[1];
HPholder = HP[1] - dmg[1];
if (crit < 10) //Critical
{
if (HPholder <= 0) //Damage Exceeds HP
{
HP[1] = HP[1] - dmg[1] * 2;
barFoe.Value = 0;
LogDamageFoe.Text = "It's a Critical! Black Dragon took " + dmg[1] + "!";
LogResult.Text = "You Won!";
Atk1.Enabled = false;
Atk2.Enabled = false;
Atk3.Enabled = false;
Atk4.Enabled = false;
LogUsedMoveFoe.Text = " ";
LogDamageYou.Text = " ";
LogMissFoe.Text = " ";
}
else
{
HP[1] = HP[1] - dmg[1] * 2;
barFoe.Value = HP[1];
LogDamageFoe.Text = "It's a Critical! Black Dragon took " + dmg[1] + "!";
}
}
else //Non Critical
{
if (HPholder <= 0) //Damage Exceeds HP
{
HP[1] = HP[1] - dmg[1];
barFoe.Value = 0;
LogDamageFoe.Text = "Black Dragon took " + dmg[1] + "!";
LogResult.Text = "You Won!";
Atk1.Enabled = false;
Atk2.Enabled = false;
Atk3.Enabled = false;
Atk4.Enabled = false;
LogUsedMoveFoe.Text = " ";
LogDamageYou.Text = " ";
LogMissFoe.Text = " ";
}
else
{
HP[1] = HP[1] - dmg[1];
barFoe.Value = HP[1];
LogDamageFoe.Text = "Black Dragon took " + dmg[1] + "!";
}
}
}
else //Miss Note:If misses the bottom if gets ignored!!!
{
LogDamageFoe.Text = " ";
LogMiss.Text = "It Missed!";
}
//Enemy Move
if (HPholder > 0)
{
if (movSel < 60)
{
dmg[0] = dmgVar + movPow2 * atk[1] / def[0];
HPholderYou = HP[0] - dmg[0];
LogUsedMoveFoe.Text = "Black Dragon Used Black Dragon Swipe!";
}
else
{
dmg[0] = dmgVar + movPow3 * atk[1] / def[0];
HPholderYou = HP[0] - dmg[0];
LogUsedMoveFoe.Text = "Black Dragon Used Black Dragon Breath!";
}
if (movFoe < 85) //Successful Hit
{
LogMissFoe.Text = " ";
if (critFoe < 10) //Critical
{
if (HPholderYou <= 0) //Damage Exceeds HP
{
HP[0] = HP[0] - dmg[0] * 2;
barYou.Value = 0;
LogDamageYou.Text = "It's a Critical! Warrior took " + dmg[0] + "!";
LogResult.Text = "You Lost!";
Atk1.Enabled = false;
Atk2.Enabled = false;
Atk3.Enabled = false;
Atk4.Enabled = false;
}
else
{
HP[0] = HP[0] - dmg[0] * 2;
barYou.Value = HP[0];
LogDamageYou.Text = "It's a Critical! Warrior took " + dmg[0] + "!";
}
}
else //Non Critical
{
if (HPholderYou <= 0) //Damage Exceeds HP
{
HP[0] = HP[0] - dmg[0];
barYou.Value = 0;
LogDamageYou.Text = "Warrior took " + dmg[0] + "!";
LogResult.Text = "You Lost!";
Atk1.Enabled = false;
Atk2.Enabled = false;
Atk3.Enabled = false;
Atk4.Enabled = false;
}
else
{
HP[0] = HP[0] - dmg[0];
barYou.Value = HP[0];
LogDamageYou.Text = "Warrior took " + dmg[0] + "!";
}
}
}
else //Miss
{
LogDamageYou.Text = " ";
LogMissFoe.Text = "It Missed!";
}
}
turn++;
LogTurn.Text = turn.ToString();
}
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