How is it possible to switch this code into a switch case?
protected override void WndProc(ref Message m)
{
if (m.Msg == WM_HOTKEY && (int)m.WParam == 1)
Console.WriteLine("w");
else if (m.Msg == WM_HOTKEY && (int)m.WParam == 2)
Console.WriteLine("a");
else if (m.Msg == WM_HOTKEY && (int)m.WParam == 3)
Console.WriteLine("s");
else if (m.Msg == WM_HOTKEY && (int)m.WParam == 4)
Console.WriteLine("d");
base.WndProc(ref m);
}
This is my last try and the line on the first case is again marked as red
switch (m.Msg)
{
case m.Msg == WM_HOTKEY && (int)m.WParam == 1:
Console.WriteLine("w");
break;
case m.Msg == WM_HOTKEY && (int)m.WParam == 2:
Console.WriteLine("a");
break;
case m.Msg == WM_HOTKEY && (int)m.WParam == 3:
Console.WriteLine("s");
break;
case m.Msg == WM_HOTKEY && (int)m.WParam == 4:
Console.WriteLine("d");
break;
default:
lblMessage.Text = "Sorry, key not supported";
break;
}
Is this possible? I think it would look better to read inside a switch statement.
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