func audioControllerDidFinishLoadingAudioForKey(key: Int) {
print("current line position")
print(scriptTableView.currentLinePosition)
print("key")
print(key)
if scriptTableView.currentLinePosition == key && pausedPlayback == false {
playbackRecordingWithKey(key)
dispatch_async(dispatch_get_main_queue(), { () -> Void in
if self.recordLines == true {
self.setToolbarState(.RecordMode)
} else {
self.setToolbarState(.Playing)
}
})
}
}
I am having some very strange behaviour with this if-statement.
The above function always performs the if block, even if the key is a different value to the currentLinePosition (both are Ints). The print output shows for example:
current line position
25
key
27
playbackRecordingWithKey
But "playbackRecordingWithKey" is still being called (there is a print function there as well)
Does anybody know why this might be happening or how to debug this? I'm a bit stumped here.
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