from tkinter import *
def callbackX(button, win, buttonNR):
print("Pressed button", buttonNR)
player1.append(buttonNR)
win.destroy()
gameScreen()
def gameScreen():
win = Tk()
#f = Frame(win)
if '1' in player1 == 'True':
b1 = Button(win, text="X", command=lambda: callbackX(b1, win, '1'))
b1.grid(row=0, column=0)
if '2' in player1 == 'True':
b2 = Button(win, text="X", command=lambda: callbackX(b2, win, '2'))
b2.grid(row=0, column=1)
if '3' in player1 == 'True':
b3 = Button(win, text="X", command=lambda: callbackX(b3, win, '3'))
b3.grid(row=0, column=2)
if '4' in player1 == 'True':
b4 = Button(win, text="X", command=lambda: callbackX(b4, win, '4'))
b4.grid(row=1, column=0)
if '5' in player1 == 'True':
b5 = Button(win, text="X", command=lambda: callbackX(b5, win, '5'))
b5.grid(row=1, column=1)
if '6' in player1 == 'True':
b6 = Button(win, text="X", command=lambda: callbackX(b6, win, '6'))
b6.grid(row=1, column=2)
if '7' in player1 == 'True':
b7 = Button(win, text="X", command=lambda: callbackX(b7, win, '7'))
b7.grid(row=2, column=0)
if '8' in player1 == 'True':
b8 = Button(win, text="X", command=lambda: callbackX(b8, win, '8'))
b8.grid(row=2, column=1)
if '9' in player1 == 'True':
b9 = Button(win, text="X", command=lambda: callbackX(b9, win, '9'))
b9.grid(row=2, column=2)
player1 = []; player2 = []
gameScreen()
The program doesn't seem to recognize the if-statement criterion being met. Is this some sort of Tkinter quirk? How can this be fixed?
The code should open a tic-tac-toe game screen, for player1, which closes and reopens the window, without the button that was previously pressed.
Aucun commentaire:
Enregistrer un commentaire