For example.
bool IsPlayerOutMap()
{
bool t = (Player.x < 0 || Player.y < 0
|| Player.x > 1000 || Player.y > 1000);
return t;
}
if(IsPlayerOutMap())
cnt++;
and
if((Player.x < 0 || Player.y < 0
|| Player.x > 1000 || Player.y > 1000))
cnt++;
Is there any speed difference in two coding style?
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