I have two views, in this case circleView1 and circleView2. You have to touch them both at the same time so they move to a random position on the screen.
This is what my onClickListener looks like:
View.OnClickListener ocl = new View.OnClickListener() {
public void onClick(View v) {
if (circleView1.isPressed() && circleView2.isPressed()) {
setCirclesRandomPosition(circleView1, circleView2);
counter++;
scoreGM2.setText(Integer.toString(counter));
startGame2.setVisibility(View.INVISIBLE);
}
if (circleView1.isPressed() && circleView2.isPressed() && counter == 1) {
timer.start();
}
}
};
circleView1.setOnClickListener(ocl);
circleView2.setOnClickListener(ocl);
The following code gets executed
if (circleView1.isPressed() && circleView2.isPressed() && counter == 1) {timer.start();}
But this doesn't
if (circleView1.isPressed() && circleView2.isPressed()) {
setCirclesRandomPosition(circleView1, circleView2);
counter++;
scoreGM2.setText(Integer.toString(counter));
startGame2.setVisibility(View.INVISIBLE);
}
The "same" code from another class works with just one view and looks like this:
neoncircle.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
setCircleRandomPosition(neoncircle);
counter++;
scoreGM1.setText(Integer.toString(counter));
startGame1.setVisibility(View.INVISIBLE);
if (counter == 1) {
timer.start();
}
}
});
The onClickListener for circleView1 and circleView2 looks different than for one view because this was the only way I figured out how to make it work for two simultaneous clicks.
I didn't post the whole code because it's really long. But if you need the whole code I'll post it.
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