I'm trying to make a small game inside a javafx application but the player(image) moves insanely fast so I tried using a Thread.sleep and TimeUnit.SECONDS.sleep but neither worked.
is it bacause I'm missing an import or the fact that I'm doing this inside a switch statement please help me.
case W:
imgView.setRotate(270);
if (imgView.getY() >= 50) {
imgView.setY(imgView.getY() - 50);
TimeUnit.SECONDS.sleep(1);
}
break;
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