I am building a gameOver scene where if you reach a certain amount of Points you either get 1, 2 or 3 Stars.
I wrote a if Condition block that looks like this:
var starImage = SKSpriteNode()
if gameScore > 500 {
starImage = SKSpriteNode(imageNamed: "2_stars")
print("You achieved 2 Stars")
} else if gameScore > 1000 {
starImage = SKSpriteNode(imageNamed: "3_stars")
print("You achieved 3 Stars")
} else {
starImage = SKSpriteNode(imageNamed: "1_star")
print("You achieved 1 Star")
}
starImage.setScale(2)
starImage.position = CGPoint(x: self.size.width / 2, y: self.size.height * 0.9)
starImage.zPosition = 2
self.addChild(starImage)
2_stars and 1_star work fine, but the else if condition doesn't seem to execute.
However the weird thing is, when I replace the greater than (>) symbols with equals (==) all 3 conditions work.
I did try using >= but that has the same effect as >.
Anyone know why this is happening?
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