So I'm in the early stages of making an FPS game and I've just implemented a sprint and crouch function (crouch only slows the player down at the moment). the functions are simply this:
private void sprintInput()
{
if (Input.GetKeyDown(sprintKey))
{
movementSpeed *= 2f;
}
if (Input.GetKeyUp(sprintKey))
{
movementSpeed /= 2f;
}
}
private void crouchInput()
{
if (Input.GetKeyDown(crouchKey))
{
movementSpeed /= 2f;
}
if (Input.GetKeyUp(crouchKey))
{
movementSpeed *= 2f;
}
}
However written like this, they can obviously be activated both at the same time. But I want crouch to overwrite sprint. So if I use sprint and crouch at the same time, only crouch is activated. I've tried multiple methods but nothing works, I'm sure that I'm missing something painfully obvious, I just don't know what.
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