I want to change the alue of "volgendecylinder" when I am at the last number of the loop.
I tried this but this doesnt seem to work.
for (i = 1; i < aantalDwars; i++)
{
var geometry2 = new THREE.CylinderGeometry( dwarsDiameter * scale , dwarsDiameter * scale , lengte2*scale , 20 );
var material2 = new THREE.MeshBasicMaterial( {color: 0xe4734f} );
var cylinder2 = new THREE.Mesh( geometry2, material2 );
cylinder2.userData.type = 'cylinder';
scene.add( cylinder2 );
if (i = aantalDwars){
volgendeCylinder = ((lengte*scale)/2) + uitsteekLinks
}
cylinder2.position.set( ((lengte*scale)/2)+volgendeCylinder2, 1 , 0);
volgendeCylinder2 -= (dwarsMaas*scale);
cylinder2.rotation.x = Math.PI / 2;
}
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