I'm currently working through a Rock, Paper, Scissors project that plays out in the console (this is for The Odin Project, front end coming soon).
Here is what my script looks like for reference:
<script>
function computerPlay() {
const choice = ["Rock", "Paper", "Scissors"]
return choice[Math.floor(Math.random() * choice.length)]
}
function play(playerSelection, computerSelection) {
const lose = console.log('You lose! ' + computerSelection + ' beats ' + playerSelection + '!')
const win = console.log('You win! ' + playerSelection + ' beats ' + computerSelection + '!')
if (playerSelection === computerSelection) {
return console.log("It's a draw! Try again!")
}
if (playerSelection === "rock" && computerSelection === "Paper") {
return lose
}
if (playerSelection === "rock" && computerSelection === "Scissors") {
return win
}
if (playerSelection === "paper" && computerSelection === "Scissors") {
return lose
}
if (playerSelection === "paper" && computerSelection === "Rock") {
return win
}
if (playerSelection === "scissors" && computerSelection === "Rock") {
return lose
}
if (playerSelection === "scissors" && computerSelection === "Paper") {
return win
}
}
function game() {
playerSelect = prompt("Welcome to Rock, Paper, Scissors! Which one do you choose? \n")
compSelect = computerPlay()
console.log("Player chose " + playerSelect)
console.log("Computer chose " + compSelect)
console.log(play(playerSelect, compSelect))
}
</script>
Right now my output is showing both the win and lose conditions for any given choice like this:
Player chose rock
Computer chose Rock
You lose! Rock beats rock!
You win! rock beats Rock!
I chose to keep the win and lose messages in variables but I know I probably screwed some small detail up there. I've tried adding/removing the if else statements but both messages still show up no matter what choice.
I'm planning on making either choice case insensitive until I solve this error.
Any help would be appreciated, thanks!:
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