I was trying to make a very basic and simple physics engine using a class called gameobject representing objects to which gravity would apply.
if ( ! this.y + ':' + this.x in this.ground ) {
this.y -= 1
document.getElementById(this.ref).style.bottom = this.y + "%"
console.log(this.y)
}
here this should lower the GameObject (this) by 1%, this.coords being a list containing coordinates of solid objects but when i run this nothing happens and I don't get any errors.
here is the code:
class GameObject {
constructor(ref, x, y, ground) {
this.ref = ref
this.x = x
this.y = y
this.ground = ground
document.getElementById(this.ref).style.position = 'absolute';
document.getElementById(this.ref).style.left = this.x + '%'
document.getElementById(this.ref).style.bottom = this.y + '%'
}
update() {
if ( ! this.y + ':' + this.x in this.ground ) {
this.y -= 1
document.getElementById(this.ref).style.bottom = this.y + "%"
console.log(this.y)
}
}
}
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