I have this code in Lua
local npcType = util.pickRandom(self.npcTypes)
local npcSpecimen = ""
if npcType == "spacebandit" then
local npcSpecimen = util.pickRandom(self.npcSpecies)
else
local npcSpecimen = util.pickRandom(self.npcSpeciesMutant)
end
local npcId = space.spawnNpc(spawnPosition, npcSpecimen, npcType)
If written this way, npcSpecimen will remain empty because the variable set within the if npcType remains only within that chunk. So to alleviate this, I could use global variable instead:
if npcType == "spacebandit" then
npcSpecimen = util.pickRandom(self.npcSpecies)
else
npcSpecimen = util.pickRandom(self.npcSpeciesMutant)
end
However according to the documentation, using global variable isn't the best practice and it's slower.
So what would be the best way to approach this so I could pass npcSpecimen to npcId?
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