So my problem is that the players x postion = to the score he reached. But i want to turn the counter off after an specific amount got reached. My problem is I cant do the If Statement without hardcoding the comparing value.
//public text value for the Text
public Text scoreText;
//Takes the player Transform
public Transform player;
public int bossFightMeter = 2000;
// Update is called once per frame
void Update()
{ //compares the postion on x with an value (check how to solv it without hard coding it)
if (player.position.x < bossFightMeter)
{
//The X postion of the player is converted to string and displayed on the Text output
scoreText.text = player.position.x.ToString("0"); //set to 0 so it counts in full numbers
}
}
if I write
if(player.position.x < 2000)
{
...
}
then it actully works but i dont wanna hardcode it like this.
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