Im a n00b trying to make my first game. I have two code blocks im trying to merge that works on each of their own but when I merge them part of the code wont execute. The code that wont execute starts after the "console.log(life);" statement and i dont get any errors. Thanks a bunch!
<script src="http://koda.nu/simple.js">
var positionBar = 10;
var positionWord = 600;
var positionWordHeight = getRandomIntInclusive(20, 180);
var word;
var score = 0;
var life = 3;
function getRandomIntInclusive(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min; //The maximum is inclusive and the minimum is inclusive
}
function getRandom(min, max) {
return Math.trunc(Math.random() * (max - min) + min);
}
var txtFile = new XMLHttpRequest();
txtFile.open("GET", "database.txt", true);
txtFile.onreadystatechange = function() {
if (txtFile.readyState === 4) {
// Makes sure the document is ready to parse.
if (txtFile.status === 200) {
// Makes sure it's found the file.
allText = txtFile.responseText;
lines = txtFile.responseText.split("\n"); // Will separate each line into an array
wordNo = getRandom(1, lines.length);
letters = lines[wordNo];
console.log(letters);
arrLetters = "";
arrLetters = letters.split("");
arrLetters.pop();
console.log(arrLetters);
word = arrLetters;
console.log(life);
if (life > 0) {
function update() {
clearScreen();
if (positionBar < 600 && positionBar < positionWord) {
positionBar += 0.1;
positionWord -= 0.7;
/* if (onkeydown == word[0]) {
text(150, 160, 20, "Points!!");
} else if (onkeydown != word[0]) {
}*/
} else {
text(50, 150, 40, "Lost one life!");
life--;
}
rectangle(positionBar, 10, 10, 200, "black");
text(positionWord, positionWordHeight, 20, word.join(""));
// console.log(word.join(''));
document.addEventListener("keydown", function(event) {
const key = event.key;
if (key == word[0]) {
word.splice(0, 1);
score += 1;
}
});
text(20, 240, 20, "Score: " + score + " points");
}
} else if (life <= 0) {
text(50, 150, 40, "Game Over!");
}
}
}
};
txtFile.send(null);
</script>
I tried checking the conditions and they are correct.
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