The followings is the pseudocode, what I am trying to achieve is scanning a block of a 2D array called 'board' and the scanner should return what it detected. The player/user inputs X and Y coordinates and based on that the scanner will launch on the board. The scanner can only scan 9 blocks/values around the centre/drop point.
Algorithm #: inputEntered - actionPerformed (ActionEvent textfInput)
1. SET xVal = user inputs x coordinate
2. SET yVal = user inputs y coordinate
...
Comment: scans centre (radar drop point)
13. IF board[xVal][yVal] == 0
14. SET buttons[xVal][yVal] = "@"
15. ELSE IF board[xVal][yVal] != 0
16. SET buttons[xVal][yVal] = "X"
17. END IF
Comment: scans top of array selected
18. IF board[xVal-1][yVal] == 0
19. SET buttons[xVal-1][yVal] = "@"
20. ELSE IF board[xVal][yVal-1] != 0
21. SET buttons[xVal-1][yVal] = "X"
22. END IF
Comment: scans middle point of array selected
23. IF board[xVal][yVal] == 0
24. SET buttons[xVal][yVal] = "@"
25. ELSE IF board[xVal][yVal] != 0
26. SET buttons[xVal][yVal] = "X"
27. END IF
Comment: scans bottom of array selected
28. IF board[xVal+1][yVal] == 0
29. SET buttons[xVal+1][yVal] = "@"
30. ELSE IF board[xVal+1][yVal] != 0
31. SET buttons[xVal+1][yVal] = "X"
32. END IF
Comment: scans left of array selected
33. IF board[xVal][yVal-1] == 0
34. SET buttons[xVal][yVal-1] = "@"
35. ELSE IF board[xVal][yVal-1] != 0
36. SET buttons[xVal][yVal-1] = "X"
37. END IF
Comment: scans right of array selected
38. IF board[xVal][yVal+1] == 0
39. SET buttons[xVal][yVal+1] = "@"
40. ELSE IF board[xVal][yVal+1] != 0
41. SET buttons[xVal][yVal+1] = "X"
42. END IF
Comment: scans top-left of array selected
43. IF board[xVal-1][yVal-1] == 0
44. SET buttons[xVal-1][yVal-1] = "@"
45. ELSE IF board[xVal-1][yVal-1] != 0
46. SET buttons[xVal-1][yVal-1] = "X"
47. END IF
Comment: scans bottom-right of array selected
48. IF board[xVal+1][yVal+1] == 0
49. SET buttons[xVal+1][yVal+1] = "@"
50. ELSE IF board[xVal+1][yVal+1] != 0
51. SET buttons[xVal+1][yVal+1] = "X"
52. END IF
Comment: scans top-right of array selected
53. IF board[xVal-1][yVal+1] == 0
54. SET buttons[xVal-1][yVal+1] = "@"
55. ELSE IF board[xVal-1][yVal+1] != 0
56. SET buttons[xVal-1][yVal+1] = "X"
57. END IF
Comment: scans bottom-left of array selected
58. IF board[xVal+1][yVal-1] == 0
59. SET buttons[xVal+1][yVal-1] = "@"
60. ELSE IF board[xVal+1][yVal-1] != 0
61. SET buttons[xVal+1][yVal-1] = "X"
62. END IF
63. END IF
...
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