I am making a tween that uses data given from a Humanoid.Seated event, and I wanted to make the camera go to the end point when sat down, however, move back after they sat up. I have a feeling that the problem is with the part info, however I could be wrong.
This is the code:
The Sender/Event Handler:
local camPart = script.Parent
local camEvent = game.ReplicatedStorage.CamEvent
local blueSeat = script.Parent.Parent.BlueSeat.Seat --the correct seat person should be in
local bluePlayerName = script.Parent.Parent.Buttons.BlueEnter.PlayerName --the supposed name of person
bluePlayerName:GetPropertyChangedSignal("Value"):Connect(function ()
if (bluePlayerName ~= "") then
local char = game.Workspace:FindFirstChild(bluePlayerName.Value, true)
local player = game.Players:GetPlayerFromCharacter(char)
char.Humanoid.Seated:Connect(function (isSeated, seat)
if (seat.Name == blueSeat.Name) then
camEvent:FireClient(player, camPart, isSeated) --go to tween handler
end
end)
end
end)
The Receiver/Tween Handler:
local TweenService = game:GetService("TweenService")
local cam = game.Workspace.Camera
local partData
local tween
local length = 2
local tweenData = TweenInfo.new(
length,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0,
true,
0
)
script.Parent.OnClientEvent:Connect(function (camPart, isSeated) --receiver
partData = {
CFrame = camPart.CFrame
}
tween = TweenService:Create(cam, tweenData, partData)
if (isSeated == true) then
cam.CameraType = Enum.CameraType.Scriptable --remove control
tween:Play()
wait(length / 2)
tween:Pause() --stop at end point
elseif (isSeated == false) then
tween:Play() --go back/finish
wait(length / 2)
cam.CameraType = Enum.CameraType.Custom --give control back
end
end)
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