The main problem is when I press two different keys lets say "w" and "o" the two objects stop moving all together. Do I need to define something that will allow for button pressing at the same time or is there a way better way to write this entirely?
def pressing(event):
x = 0
y = 0
if event.char == "w": #controls first rectangle, upward movement
y = -50
if canvas.coords(rectangle)[1] <= 0: #boundary control, border is a 0, hits it sends it back 50
y = 50
if event.char == "s": #controls first rectangle downward movement
y = 50
if canvas.coords(rectangle)[3] >= hh: #hh is just the border limit of the canvas.
y = -50
canvas.move(rectangle, x, y)
Same comments from the top apply to the bottom segment of code
x = 0
y = 0
if event.char == "o":
y = -50
if canvas.coords(rectangle2)[1] <= 0:
y = 50
if event.char == "k":
y = 50
if canvas.coords(rectangle2)[3] >= hh:
y = -50
canvas.move(rectangle2, x, y)
top.bind("<Key>", pressing)```
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