I want to make it so when the player (or dog) health = 0 to prevent them from doing actions and not break.
What I thought up:
elif whogetsit.lower() in playerlist and health == 0:
print("no")
elif whogetsit.lower in doglist and doghealth == 0:
print("no")
A little more of the code:
def elamental(item):
global doghealth
global health
global name
global dogName
while True:
print(dogName + "'s health")
print(doghealth)
print(name + "'s health")
print(health)
whogetsit = input("you saw some " + item + "... BUT it was really the " + item + " Monster!\nWho will you attack with?\n")
if whogetsit.lower() in doglist and item == 'water':
doghealth -= 50
break
elif whogetsit.lower() in playerlist and item == 'water':
health -= 50
break
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