vendredi 26 décembre 2014

Program is not checking the second condition

When I run my game it works fine on the bottom portion of the object collision but, it will not distguish that one and the other if. It is not reading the second one. I took a picture and you can see the (x, y) coords and it meets the condition but, I can still move.


IMG: http://ift.tt/1zGRjy8



import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;

import javax.swing.ImageIcon;

public class Player{

int x = 1; // Location of player
int y = 314; // location of player
int xa = 0; // Representation of where the player goes
int ya = 0; // Representation of where the player goes
int playerWeight = 115;
private int speed = 2;
int[] playerPos = {x, y};
private static final int WIDTH = 30;
private static final int HEIGHT = 30;

private Game game;

public Player(Game game){
this.game=game;
}

public void move(){
System.out.println(x + ", " + y);
x = x + xa;
y = y + ya;

if(x + xa < 0) // Left Bounds
xa = 0;
if (x + xa > game.getWidth() - WIDTH) // Right Bounds
xa = 0;
if (y + ya < 0) // Top Bounds
ya = 0;
if(y + ya > game.getHeight() - WIDTH)
ya = 0;
if (collision()) // Tile bounds
y = y - 4;
if (collision2()){

if(x > 370 && x < 531 && y < 286){ // Check for 3 values
y = y + 4;
System.out.println("-x");
/*
* Use the gravity() method to determine player fall rate
*/
}

else if(x > 370 && x < 531 && y > 223){ // Check for 3 values
ya = 0;
System.out.println("+x");
/*
* Use the gravity() method to determine player fall rate
*/
}

}
}

// Method to find where player is located
public int[] Playerposition(){
x = 1;
y = 300;
return playerPos;
}

public void Gravity(){


}

public void paint(Graphics2D g2d){
//Draws player to screen
g2d.drawImage(getPlayerImg(), x, y, null);
}

public Image getPlayerImg(){
ImageIcon ic = new ImageIcon("C:/Users/AncientPandas/Desktop/KingsQuest/Misc/Images/Sprites/player.png");
return ic.getImage();
}

public void keyReleased(KeyEvent e){
xa = 0;
ya = 0;
}

public void keyPressed(KeyEvent e){
if (e.getKeyCode() == KeyEvent.VK_S)
xa = -speed;
if (e.getKeyCode() == KeyEvent.VK_F)
xa = speed;
if (e.getKeyCode() == KeyEvent.VK_E)
ya = -speed;
if (e.getKeyCode() == KeyEvent.VK_D)
ya = speed;
}

public Rectangle getBoundsPlayer(){
return new Rectangle(x, y, WIDTH, HEIGHT);
}

private boolean collision(){
return game.maplayout.getBoundsBlock().intersects(getBoundsPlayer());
}

private boolean collision2(){
return game.maplayout.getBoundsBlock2().intersects(getBoundsPlayer());
}


}

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