Card img = new Card();
Deck im = new Deck();
private void button1_Click(object sender, EventArgs e)
{
Bitmap bc;// = new Bitmap(100, 142);
Brush b = new SolidBrush(Color.Green);
Card[] card = im.Shuffling();
bc = img.DrawCard(card[1]);
eventhough the Color1 property is == to b the the compiler still skips to the else statment, even if i use the not(!=) function all components still go in the if statment. Where could i be going wrong?
if (card[1].Color1== b)
{
pic = new PictureBox();
piclist = new List<PictureBox>();
numberOfCards++;
piclist.Add(pic);
this.Controls.Add(pic);
pic.Size = pictureBox1.Size;
pic.Left = pictureBox1.Left + ((pictureBox1.Width) * numberOfCards);
pic.Top = pictureBox1.Top;
pic.Visible = true;
pic.SizeMode = PictureBoxSizeMode.StretchImage;
pic.BringToFront();
pic.Image = bc;
}
else
MessageBox.Show("unequall");
}
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