I'm having a problem. I'm making a utility to do procedural generated maps. I have a room pool and each rooms are disposed in a table of room. I have a method to connect all the room together witch walk in the table and connect adjacent rooms.
I have an enum which contain the type of rooms :
public enum RoomType
{
Default = 0,
Building,
Boss,
Item,
Standard,
Start,
}
In the connection method I check the neighborhood to see what kind of room it is :
if (neighbourhood[2, 1] != null)
{
if (firstLevel.isOn)
{
if (neighbourhood[2,1].TypeOfRoom == RoomType.Start)
{
roomGrid[x, y].AddConnection(neighbourhood[2, 1], Location.RIGHT)
}
}
else if (neighbourhood[2,1].TypeOfRoom != RoomType.Boss)
roomGrid[x, y].AddConnection(neighbourhood[2, 1], Location.RIGHT);
}
But when the i check if the type of room is Start, it's always true and the connection is added.
I don't know why this happen..
where i set the TypeOfRoom : img3
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