I'm currently making a small game in Java, where you start by being a simple stickfigure (that i drew in photoshop), and you can purchase items for coins.
Right now there's 3 items you can purchase: a sword, armor, and a helmet.
If you click the checkbox with a sword and press the purchase button, the Image in the ImageView will basically change to a another image (where i just made a new layer on the original stickman in Photoshop, with him holding a sword).
I realised that the more items I'd add to the game, the more endless the posibilities of item combinations would get and I'd end up with too many if/else statements. In pseudocode it'd look something like this, if i keep on doing what I've been doing so far:
private void loadOwnedItems(){
String itemsInDB = readFromDB.getItems(SingletonDataValues.getInstance().getId());
if(itemsInDB.equals("Sword, ")) {
//insert pic of guy with sword
}
else if(itemsInDB.equals("Sword, armor, ")){
//insert pic of guy with sword and armor
}
else if(itemsInDB.equals("Sword, armor, helmet, ")) {
//pics of guy w/ sword, armor, helmet
}
else if(itemsInDB.equals("Armor, ")) {
//insert pic of armor
}
else if(itemsInDB.equals("Armor, helmet, ")) {
//armor + helmet
}//and so on...
there is a possibility that the user will buy a sword + helmet, or just a helmet + armor, armor + sword, and so the posibilities becomes too many if i add more items to the game.
Is there a better way to do this, and how would I do it? Any help is greatly appericiated, as I been stuck with this for some days now
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