I'm trying to code a pause button when pressing 'p' in C with SDL2.
The code below stops the sprite movements when pressing 'p' and resume it when pressing 'r':
SDL_PollEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
break;
case SDL_KEYUP:
switch(event.key.keysym.sym)
{
case SDLK_p:
pause=1;
break;
case SDLK_r:
pause=0;
break;
}
}
But the code below does not pause when pressing 'p', int pause=0 declared at start and outside the main loop and not modified anywhere else than in the SDLK_r below. As if the if(pause==0) was not working:
SDL_PollEvent(&event);
switch(event.type)
{
case SDL_QUIT:
continuer = 0;
break;
case SDL_KEYUP:
switch(event.key.keysym.sym)
{
case SDLK_p:
if(pause==0)
{
pause=1;
break;
} else pause=0;
break;
case SDLK_ESCAPE:
continuer=0;
break;
}
}
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