What I would like to do is create a password mechanism for a GUI I have previously created. This is what I have so far:
import tkinter as tk
from tkinter import*
import ctypes
def runUnturned():
ctypes.windll.shell32.ShellExecuteW(0, 'open', 'C:\\Program Files (x86)\\Steam\\steamapps\\common\\Unturned\\UnturnedServer', None, None, 10)
def RUNCMD():
ctypes.windll.shell32.ShellExecuteW(0, 'open', 'cmd.exe', '/k ipconfig', None, 10)
class PasswordDialog(tk.Toplevel):
def __init__(self, parent):
tk.Toplevel.__init__(self)
self.parent = parent
self.entry = tk.Entry(self, show='*')
self.entry.bind("<KeyRelease-Return>", self.StorePassEvent)
self.entry.pack()
self.button = tk.Button(self)
self.button["text"] = "Submit"
self.button["command"] = self.StorePass
self.button.pack()
def StorePassEvent(self, event):
self.StorePass()
def StorePass(self):
self.parent.password = self.entry.get()
self.destroy()
class UsernameDialog(tk.Toplevel):
def __init__(self, parent):
tk.Toplevel.__init__(self)
self.parent = parent
self.entry = tk.Entry(self)
self.entry.bind("<KeyRelease-Return>", self.StorePassEvent)
self.entry.pack()
self.button = tk.Button(self)
self.button["text"] = "Submit"
self.button["command"] = self.StorePass
self.button.pack()
def StorePassEvent(self, event):
self.StorePass()
def StorePass(self):
self.parent.username = self.entry.get()
self.destroy()
class Application1(tk.Frame):
def __init__(self, root):
tk.Frame.__init__(self, root)
self.password = None
self.username = None
self.button = tk.Button(self)
self.button1 = tk.Button(self)
self.button1["text"] = "Username"
self.button1["command"] = self.GetUsername
self.button1.pack()
self.button = tk.Button(self)
self.button["text"] = "Password"
self.button["command"] = self.GetPassword
self.button.pack()
def GetPassword(self):
self.wait_window(PasswordDialog(self))
print("Password: ", self.password)
def GetUsername(self):
self.wait_window(UsernameDialog(self))
print("Username: ", self.username)
class MainApplication(tk.Frame):
def __init__(self, master):
super(Application, self).__init__(master)
self.grid()
self.create_widgets()
def create_widgets(self):
btnb = Button(app, text = "Run CMD", command=RUNCMD)
btnb.grid()
btna = Button(app, text = 'Unturned Server', command=runUnturned)
btna.grid()
if __name__ == "__main__":
root = tk.Tk()
root.geometry("200x100")
Application1(root).pack(side="top", fill="both", expand=True)
root.mainloop()
if ??? == "excelsior":
root = tk.Tk()
root.title("My Servers")
root.geometry("400x400")
MainApplication(root).pack(side="top", fill="both", expand=True)
root.mainloop()
Notice that the final if statement has a "???" instead of "password". That is because I am unsure of what to put there and there is no predefined class or variable called password. Can someone help me figure out what I have done?
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