Im sure that it will be a simple and obvious fix, but I cannot see why this occurs.
Basically I want to code a button to change its background colour, depending on what the colour is at the present. The following code works but it uses the UI Colours in xcode.
-(IBAction)Button1Colour:(id)sender{
if (_Button1.backgroundColor == nil) {
_Button1.backgroundColor = [UIColor orangeColor];}
else if (_Button1.backgroundColor == [UIColor orangeColor]) {
_Button1.backgroundColor = [UIColor greenColor];}
else (_Button1.backgroundColor = nil);}
Now if I use RGB colours as follows:
-(IBAction)Button1Colour:(id)sender{
if (_Button1.backgroundColor == nil) {
_Button1.backgroundColor = [UIColor colorWithRed:(216/255.f) green:(146/255.f) blue:(48/255.f) alpha:0.3];}
else if (_Button1.backgroundColor == [UIColor colorWithRed:(216/255.f) green:(146/255.f) blue:(48/255.f) alpha:0.3]) {
_Button1.backgroundColor = [UIColor colorWithRed:(33/255.f) green:(141/255.f) blue:(8/255.f) alpha:0.3];}
else (_Button1.backgroundColor = nil);}
The button will only cycle from nil to amber to nil etc missing out the else if statement.
Any advice or help would be much appreciated
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