I have been banging my head on this for a few days and am probably just blind to the issue at this point.
I am setting parameters and passing them into a function and want to make my next step by matching parameters within a series of IF/Else IF statements. Here is an example:
function Test(type, time) {
this.state = {
type: 1,
time: '1H'
}
this.render()
}
Test.prototype.setState = function(newState) {
for (var key in newState) {
this.state[key] = newState[key]
}
var timeee = JSON.stringify(this.state.type);
var typeee = JSON.stringify(this.state.time);
document.getElementById('test1').innerHTML = timeee;
document.getElementById('test2').innerHTML = typeee;
this.render()
}
Test.prototype.render = function() {
var type = this.state.type;
var time = JSON.stringify(this.state.time);
testDay(type, time);
}
function testDay(type, time) {
console.log(">>>>> TYPE IS: " + type + " " + "TIME IS: " + time + " <<<<<")
if(type == 1 && time == '1H'){
console.log("-1-24-");
}
else if(type == 2){
console.log("-2-");
}
else {
console.log("NO MATCH");
}
};
var myTest = new Test()
Somehow, when I add the second parameter of 'time' it breaks the whole thing. If you have any thoughts or experience with this I'd really appreciate it since I am going a bit mad. My end goal is something like this:
if(type == 1 && time == '1M'){
//call specific function
}
else if(type == 1 && time == '1H'){
//call specific function
}
else if(type == 1 && time == '1D'){
//call specific function
}
else if(type == 2 && time == '1M'){
//call specific function
}
else if(type == 2 && time == '1H'){
//call specific function
}
else if(type == 2 && time == '1D'){
//call specific function
}
else {
console.log("NO MATCH");
}
Here is an example of it that you can tinker with:
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