jeudi 16 juin 2016

Comparing two sprites colors based on random colorization?

This code colorizes my ball.

var colorize1 = SKAction.colorizeWithColor(.redColor(), colorBlendFactor: 1.0, duration: 0.3)

        var colorize2 = SKAction.colorizeWithColor(.greenColor(), colorBlendFactor: 1.0, duration: 0.3)

        var colorize3 = SKAction.colorizeWithColor(.blueColor(), colorBlendFactor: 1.0, duration: 0.3)

        var actions = [colorize1, colorize2, colorize3]

        var randomIndex = Int(arc4random_uniform(3))

        var action = actions[randomIndex]

        let seconds = 0.14
        let delay = seconds * Double(NSEC_PER_SEC)  // nanoseconds per seconds
        let dispatchTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))

        dispatch_after(dispatchTime, dispatch_get_main_queue(), {


            self.Ball.runAction(action)


        })

    }

This code colorizes my walls.

var colorBucket = [UIColor]()

func randomColor() -> UIColor {

    if colorBucket.isEmpty {
        fillBucket()
    }

    let randomIndex = Int(arc4random_uniform(UInt32(colorBucket.count)))
    let randomColor = colorBucket[randomIndex]
    colorBucket.removeAtIndex(randomIndex)
    return randomColor

}

func fillBucket() {
    colorBucket = [UIColor.redColor(), UIColor.greenColor(), UIColor.blueColor()]
}

I need to write an if statement that detects whether or not the ball and wall are the same color when I collide with an spritekitnode() located in between my walls.

I've tried these:

if Wall1.color == UIColor.redColor() && Wall2.color == UIColor.redColor() && Ball.color != UIColor.redColor {

died = true

}

My main issue is writing the if statement that determines if the ball and walls are the same color. I have the collision part down. Thank you so much for your help.

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