Currently, in my code, I have an SKSpriteNode named ball which randomly changes texture when it makes contact with anything. There are 4 different textures each with a different colored ball. I want to use an if else statement to check to see if the ball is equal to a specific texture so it can do an action.
I have this code so far, but it does not work
func didBeginContact(contact: SKPhysicsContact) {
if ball.texture == SKTexture(imageNamed: "ball2") {
print("Color Matched")
} else {
print("Color does not match")
}
}
The if ball.texture == .... line is not working
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