Well i made a bunny that teleports on tap and i want to make it so if you hold for more than 0.3f a bubble activates and protects it i tried multiple code variates but i cant get it to work in some situation the bunny teleports and activates the bubble after and in others it doesnt i know its something simple and i just have to adjust the if / else if so i will be thankfull for eny help
using UnityEngine;
using System.Collections;
public class tap : MonoBehaviour {
// Use this for initialization
public GameObject Bunny;
public GameObject BunnyUpEffect;
public GameObject BunnyDownEffect;
public static bool IsHeld = false;
float TimeHeld = 0f;
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButton (0)) {
TimeHeld += Time.deltaTime;
if (TimeHeld > 0.3f) {
BubbleScript.BubbleActive = true;
IsHeld = true;
}
}
else {
BubbleScript.BubbleActive = false;
IsHeld = false;
TimeHeld = 0f;
if (Input.GetMouseButtonDown(0) && IsHeld == false) {
if (BunnyScript.BunnyAlive == true) {
if (BunnyScript.RunBottom == true) {
if (Stats.Energy > 0) {
BunnyUpEffect.GetComponent<BunnyUpEffect> ().Up ();
}
} else if (BunnyScript.RunBottom == false) {
BunnyDownEffect.GetComponent<BunnyDownEffect> ().Down ();
}
Bunny.GetComponent<BunnyScript> ().ChangePos ();
}
}
}
}
}
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