var run = function projectileMotion() {
var dispX = document.getElementById("displacementX").value;
console.log(dispX)
var dispY = document.getElementById("displacementY").value;
var finVY = document.getElementById("finalVelocityY").value;
var time = document.getElementById("time").value;
var avrVX = document.getElementById("test").value;
console.log(avrVX);
var accelY = 9.8;
if (dispX && finVY && dispY != "Unknown") {
avrVX = (accelY * dispX) / finVY;
time = dispX / avrVX;
console.log("found it")
} else if (dispY && avrVX && finVY != "Unknown") {
dispX = 2 * (dispY * avrVX) / finVY;
time = dispX / avrVX;
console.log(2)
} else if (finVY && dispX && avrVX != "Unknown") {
dispY = (finVY * dispX) / (2 * avrVX);
time = dispX / avrVX;
} else if (avrVX && dispX && dispY != "Unknown") {
finVY = 2 * (avrVX * dispY) / dispX;
time = dispX / avrVX;
} else if (dispY && avrVX != "Unknown") {
dispX = avrVX * Math.sqrt(dispY / (0.5 * accelY));
time = dispX / avrVX;
finVY = 2 * (avrVX * dispY) / dispX;
console.log("pie");
} else if (dispX && dispY != "Unknown") {
avrVX = dispX / (Math.sqrt(dispY / (0.5 * accelY)));
time = dispX / avrVX;
finVY = 2 * (avrVX * dispY) / dispX;
console.log(39)
} else if (dispX && avrVX != "Unknown") {
dispY = (0.5 * accelY) * Math.pow((dispX / avrVX), 2);
time = dispX / avrVX;
finVY = 2 * (avrVX * dispY) / dispX;
} else if (avrVX && finVY != "Unknown") {
dispX = (avrVX * Math.pow(finVY, 2)) / (2 * accelY);
time = dispX / avrVX;
dispY = (finVY * time) / 2;
} else if (dispX && finVY != "Unknown") {
avrVX = ((2 * accelY) * dispX) / Math.pow(finVY, 2);
time = dispX / avrVX;
dispY = (finVY * time) / 2;
} else if (dispX && avrVX != "Unknown") {
finVY = Math.sqrt(((2 * accelY) * dispX) / avrVX);
time = dispX / avrVX;
dispY = (finVY * time) / 2;
} else if (avrVX && time != "Unknown") {
dispX = avrVX * time;
} else if (avrVX && dispX != "Unknown") {
time = dispX / avrVX;
} else if (time && dispX != "Unknown") {
avrVX = dispX / time;
} else if (time && finVY != "Unknown") {
dispY = (finVY * time) / 2;
} else if (time && dispY != "Unknown") {
finVY = (2 * dispY) / time;
} else if (dispY && finVY != "Unknown") {
time = (2 * dispY) / finVY;
} else if (time != "Unknown") {
dispY = (0.5 * accelY) * Math.pow(time, 2);
finVY = accelY * time;
} else if (dispY != "Unknown") {
time = Math.sqrt(dispY / (0.5 * accelY));
finVY = accelY * time;
} else if (finVY != "Unknown") {
time = finVY / accelY;
dispY = (0.5 * accelY) * Math.pow(time, 2);
} else {
console.log("invalid")
}
document.getElementById("horizontalDisplacementInsert").innerHTML = dispX;
document.getElementById("verticalDisplacementInsert").innerHTML = dispY;
document.getElementById("horizontalVelocityInsert").innerHTML = avrVX;
console.log(avrVX);
document.getElementById("finalVerticalVelocityInsert").innerHTML = finVY;
document.getElementById("timeInsert").innerHTML = time;
};
document.getElementById("inputCheckSubmit").onclick = run;
form {
width: 400px;
float: left;
}
#answersDiv {
float: left;
}
<!DOCTYPE html>
<html>
<head>
<title>
Projectile Motion
</title>
<link rel="stylesheet" type="text/css" href="Projectile Motion.css"></link>
<script>
</script>
<style>
</style>
</head>
<body>
<form method="post">
<fieldset>
<legend class="inputCheck" id="inputCheckLegend">Which of these do you know the value of?</legend>
Reply "Unknown" for variables that you don't know
<br/>
<br/>
<h2>
Time
</h2>
<input class="inputCheck" id="time" type="text" name="time">
<br/>
<h2>
Horizontal (x-axis)
</h2>
Displacement
<br/>
<input class="inputCheck" id="displacementX" type="text" name="displacementX">
<br/> Velocity
<br/>
<input class="inputCheck" id="test" type="text" name="velocityX">
<br/>
<h2>
Vertical (y-axis)
</h2>
Displacement
<br/>
<input class="inputCheck" id="displacementY" type="text" name="displacementY">
<br/> Final Velocity
<br/>
<input class="inputCheck" id="finalVelocityY" type="text" name="fianlVelocityY">
<br/>
<input class="inputCheck" id="inputCheckSubmit" type="button" value="Submit" />
</fieldset>
</form>
<div class="answersDiv" id="answersDiv">
<h2 class="answers, answerPrompt" id="horizontalAccelerationAnswer">
Horizontal Acceleration = 0.00
</h2>
<h2 class="answers, answerPrompt" id="verticalAccelerationAnswer">
Vertical Acceleration = 9.81
</h2>
<h2 class="answers, answerPrompt" id="horizontalDisplacementAnswer">
Horizontal Displacement =
<span id="horizontalDisplacementInsert"></span>
</h2>
<h2 class="answers, answerPrompt" id="verticalDisplacementAnswer">
Vertical Displacement =
<span id="verticalDisplacementInsert"></span>
</h2>
<h2 class="answers, answerPrompt" id="horizontalVelocityAnswer">
Horizontal Velocity =
<span id="horizontalVelocityInsert"></span>
</h2>
<h2 class="answers, answerPrompt" id="initialVerticalVelocityAnswer">
Initial Vertical Velocity = 0.00
</h2>
<h2 class="answers, answerPrompt" id="finalVerticalVelocityAnswer">
Final Vertical velocity =
<span id="finalVerticalVelocityInsert"></span>
</h2>
<h2 class="answers, answerPrompt" id="timeAnswer">
Time =
<span id="timeInsert"></span>
</h2>
</div>
</body>
<script src='http://ift.tt/29q98ga'></script>
<script src="Projectile Motion.js"></script>
</html>
I have no clue what the error is please console.log()'s were only to help me find the error
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