I am currently learning Swift and can not continue. I create a dice game. If the "if query" is true, the program should pause briefly before a new query is possible.
@IBAction func guess(_ sender: Any) {
let diceRoll = arc4random_uniform(5)
let fingerErgebnis = diceRoll + 1
let fingerAntwort = String(fingerErgebnis)
if fingerTextfield.text == fingerAntwort{
ergebnis.text = "Richtig erraten!"
ergebnis.textColor = UIColor.green
ergebnis.font = ergebnis.font.withSize(20)
bild.image = UIImage(named: ("win.jpg"))
button.setTitle("Neues Spiel!", for: .normal)
fingerTextfield.text = " "
sleep (2)
}else if fingerErgebnis == 1 {
ergebnis.text = "Leider falsch! Die Zahl war \(fingerAntwort)."
ergebnis.textColor = UIColor.red
bild.image = UIImage(named: ("finger1.jpg"))
button.setTitle("Versuch es nochmal!", for: .normal)
} ...
As far as everything works, but I want that everything is running first and I have to wait 2 seconds until I can click the button again. My test is paused first, then the rest of the if commands are executed. I want that the other way around.
Sorry for my terrible english ;)
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