I am looking for a way to see if a pygame.mixer.Channel
is currently playing a sound. So for example do something only after the sound played in a specific channel has finished. Here is my current code to just play the sound:
import pygame
pygame.mixer.pre_init()
pygame.mixer.init()
pygame.init()
pygame.mixer.Channel(0).play(pygame.mixer.Sound('coolsound.wav'), maxtime=2000)
I was thinking an if statement something like this:
if pygame.mixer.Channel(0) = playing a sound:
print("playing a sound")
else:
print("not playing")
Obviously this wouldn't work, just to give you an idea of what I am looking for. Thanks!
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