How can i stop the if methode in animation timer after a few seconds? the if should start when p is at ten, but not stop when p is not ten anymore. it should stop after a period of seconds
new AnimationTimer() {
public void handle(long currentNanoTime) {
brick1.move();
brick2.move();
k.move();
if (p == 10) {
k2.move();
}
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