I want my script to check how long the player is below a given y coordinate. However, since I am checking for the information inside a FixedUpdate void I cannot directly add a while loop. therefore, I tried the following:
void FixedUpdate()
{
if(rb.position.y < 1f)
{
checkIfLost();
}
}
IEnumerator checkIfLost()
{
while(rb.position.y < 1f)
{
float timeGiven = 5 - Time.deltaTime;
if(timeGiven <= 0)
{
FindObjectOfType<GameManager>().EndGame();
}
yield return null;
}
}
This does not work. I am new to unity C#, and I have tried searching it online but could not find anything.
What is a better alternative for running the while loop and checking how long the player is below a y-coordinate?
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