I'm trying to come up with a generic rule that I can add to any GameObject. Items like tables, chairs etc that once collided and interacted fade in the white text, then after a few seconds the text fades out.
Ideally I'd be able to offset the position of this text with a Vector3 so I can position it around my character
At the moment I have, some code but the CrossFade.Alpha doesn't seem to work. this might or might not be the best way to go about this, I'm open to new ideas
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Qwerty : MonoBehaviour
{
public float Radius = 1f;
public Text TextToUse;
[SerializeField] private LayerMask playerMask;
private bool isInSphere;
// Start is called before the first frame update
void Start()
{
isInSphere = false;
}
// Update is called once per frame
void Update()
{
isInSphere = Physics.CheckSphere(transform.position, Radius, playerMask);
if (isInSphere && Input.GetKey(KeyCode.F) == true)
{
// Check if collision is detected and F is pressed
isInSphere = true;
Debug.Log("Hello");
//Fade in over 2 seconds
TextToUse.CrossFadeAlpha(1, 2f, false);
}
else if (!isInSphere && !Input.GetKey(KeyCode.F))
{
//Fade out on leave over 2 seconds
isInSphere = false;
TextToUse.CrossFadeAlpha(0, 2f, false);
}
}
}
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