I am working on a program that uses a grid system. The system needs a method that works on every element of the grid, based on the value of its neighbours' elementType. What I currently use is something along the lines of the follows:
enum ElementType{
A,B
}
if (neighbourUp.elemType == ElementType.A && neighbourDown == ElementType.A){
method1();
}
if (neighbourLeft == ElementType.A and current == ElementType.B){
method2();
}
and so on. As you can see this is hard to manage when the types increase. Ideally I would like to use polymorphism here but I feel creating a class for each combination is too much work. Also there may be cases where the method for some combinations is the same.
I would like some advice on how to approach this. Also the ElementType needs to be expandable to accommodate new types that may get added later.
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