def collideY(player, object):
if man.x <= object.x + object.width and man.x + man.width >= object.x: # Checks if the player is inside the bounderies of a list of objects
return "F"
cY = collideY(Player, object)
if not cY == "F":
print("Not F")
This prints "not F" all the time and i want it to print only when F is not returned
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