I'm making a constellation that starts from (0,0). The previous line has to disappear after a two second delay and when the left is clicked within the two second delay, white circles should appear. I don't why my timer isn't working and I'm not sure how to make the line disappear. Also the circles don't appear. This is my code
from pygame import *
import random
init()
size = width, height = 700, 700
screen = display.set_mode(size)
button = 0
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0,0,255)
WHITE = (255,255,255)
colors = (RED,GREEN,BLUE)
time.set_timer(USEREVENT, 2000)
mx = 0
my = 0
def drawScene(screen, button):
if button == 1:
draw.circle(screen,RED,(mx,my), 5)
draw.line(screen,RED,(mx,my),(lx,ly),2)
draw.circle(screen,RED,(lx,ly), 5)
display.flip()
if button == 3:
draw.line(screen,random.choice(colors),(mx,my),(lx,ly),2)
draw.circle(screen,random.choice(colors),(lx,ly), 5)
display.flip()
running = True
myClock = time.Clock()
start = time.get_ticks()
# Game Loop
while running:
lx = mx
ly = my
for evnt in event.get(): # checks all events that happen
if evnt.type == QUIT:
running = False
if evnt.type == MOUSEBUTTONDOWN:
mx,my = evnt.pos
button = evnt.button
cx,cy = mouse.get_pos()
draw.circle(screen,WHITE,(cx,cy),5)
if evnt.type == USEREVENT:
my_event = event.Event(USEREVENT)
time.set_timer(my_event , 2000)
drawScene(screen, button)
myClock.tick(60) # waits long enough to have 60 fps
quit()
Aucun commentaire:
Enregistrer un commentaire