This is my "game" that is about being a square, picking up the yellow "blips" and avoiding the blue enemies. My problem is that the enemies appear before the if statement, even though they shouldn't. I don't know if blitting is the best way of doing it, but since I am a beginner I do not know, and it's been working well for me so far. I also want to cover up or remove the "ball" but can't find a way to do that, since blitting in an "if" statement does not work and covers it immidiately. If there is any help or tips you can come with I will gladly accept, as well as how to improve and/or cleaning up my code. Thanks in advance!
import sys, pygame
from random import randint
pygame.init()
size = width, height = 800, 600
speed = [2, 2]
green = 0,255,0
black = 1, 1, 1
screen = pygame.display.set_mode((size))
pygame.display.set_caption('Pick up the squares!')
UP='up'
DOWN='down'
LEFT='left'
RIGHT='right'
ballx = 400
bally = 300
ballpos = (ballx, bally)
ball = pygame.image.load("ball.png")
ballrect = ball.get_rect(topleft = (ballx, bally))
endBlipx = 0
endBlipy = 0
blipx = randint(1,800)
blipy = randint(1,600)
blippos = (blipx, blipy)
blip = pygame.image.load("blip.png")
bliprect = blip.get_rect(topleft = (blipx, blipy))
enemy1x = randint(1,800)
enemy1y = randint(1,600)
enemy1pos = (enemy1x, enemy1y)
enemy1 = pygame.image.load("enemy.png")
enemy1rect = blip.get_rect(topleft = (enemy1x, enemy1y))
enemy2x = randint(1,800)
enemy2y = randint(1,600)
enemy2pos = (enemy2x, enemy2y)
enemy2 = pygame.image.load("enemy.png")
enemy2rect = blip.get_rect(topleft = (enemy2x, enemy2y))
enemy1changex = 5
enemy1changey = 5
enemy2changex = 5
enemy2changey = 5
newPosx = randint(1,795)
newPosy = randint(1,595)
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((250, 250, 250))
scoreNum = 0
font = pygame.font.Font(None, 36)
text = font.render("{}{}".format("Score: ", scoreNum),8,(250,0,0))
textpos = text.get_rect()
textpos.centerx = background.get_rect().centerx
background.blit(text, textpos)
clock = pygame.time.Clock()
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
ballx -= 5
ballrect.x -=5
if keys[pygame.K_RIGHT]:
ballx += 5
ballrect.x += 5
if keys[pygame.K_UP]:
bally -= 5
ballrect.y -= 5
if keys[pygame.K_DOWN]:
bally +=5
ballrect.y += 5
if ballrect.colliderect(bliprect):
blipx = randint(1,795)
blipy = randint(1,595)
bliprect = blip.get_rect(topleft = (blipx, blipy))
scoreNum = int(scoreNum)
scoreNum = scoreNum + 1
scoreNum = str(scoreNum)
text = font.render("{}{}".format("Score: ", scoreNum),8,(250,0,0))
scoreNum = int(scoreNum)
if ballx >= 765:
ballx -= 5
ballrect.x -= 5
if bally <= -5:
bally += 5
ballrect.y += 5
if ballx <=-5:
ballx +=5
ballrect.x +=5
if bally >=565:
bally -=5
ballrect.y -=5
if scoreNum >= 5:
screen.blit(enemy1, (enemy1x, enemy1y))
screen.blit(enemy1, (enemy1rect))
enemy1x += enemy1changex
enemy1y += enemy1changey
enemy1rect.x += enemy1changex
enemy1rect.y += enemy1changey
if enemy1x > 795 or enemy1x < 5:
enemy1changex = enemy1changex * -1
if enemy1y > 595 or enemy1y < 5:
enemy1changey = enemy1changey * -1
if scoreNum >= 6:
screen.blit(enemy2, (enemy2x, enemy2y))
screen.blit(enemy2, (enemy2rect))
enemy2x += enemy2changex
enemy2y += enemy2changey
enemy2rect.x += enemy2changex
enemy2rect.y += enemy2changey
if enemy2x > 795 or enemy2x < 5:
enemy2changex = enemy2changex *-1
if enemy2y > 595 or enemy2y < 5:
enemy2changey = enemy2changey * -1
if ballrect.colliderect(enemy1rect):
screen.fill(black)
pygame.draw.rect(screen, black, (ballrect.x, ballrect.y, 20, 20))
text = font.render("{}".format("You lose!!"), 8, (250,0,0))
scoreNum = 0
if ballrect.colliderect(enemy2rect):
screen.fill(black)
pygame.draw.rect(screen, black, (ballrect.x, ballrect.y, 20, 20))
text = font.render("{}".format("You lose!!"), 8, (250,0,0))
scoreNum = 0
if scoreNum == 6:
text = font.render("{}".format("You win!"), 8, (250,0,0))
screen.fill(black)
screen.blit(ball,(ballrect))
screen.blit(ball, (ballx, bally))
screen.blit(blip,(bliprect))
screen.blit(blip, (blipx, blipy))
screen.blit(enemy1, (enemy1x, enemy1y))
screen.blit(enemy1, (enemy1rect))
screen.blit(enemy2, (enemy2x, enemy2y))
screen.blit(enemy2, (enemy2rect))
screen.blit(text, textpos)
pygame.display.update()
clock.tick(40)