Here is a run down of the program:
- Three JLables are made.
- Three buttons are made corresponding to the labels.
- When a button is pressed it calls a random generator that picks a number between 0-9.
- Depending on what button is pressed the corresponding JLabel is changed to the number that was generated.
- Once all three numbers (in each label) are the same it automatically changes the main label to "You Win!".
Number 5 is the part I am having trouble with. I cant seem to be able to compare or tell when all three are the same. I would love if someine could point me in the right direction or provide any kind of help.
Here is the code for the action listener
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.Random;
public class SlotMachinePanel extends JPanel
{
private JRadioButton button1, button2, button3;
private JLabel instr, first, second, third;
private int check1, check2, check3;
//-----------------------------------------------------------------
// Constructor: Sets up the GUI.
//-----------------------------------------------------------------
public SlotMachinePanel()
{
// First Panel
instr = new JLabel ("Please spin a wheel");
JPanel one = new JPanel();
one.setPreferredSize (new Dimension(200,50));
one.setBackground(Color.green);
one.add(instr);
// Second Panel
button1 = new JRadioButton("Spin me!",false);
first = new JLabel ("1");
JPanel two = new JPanel();
two.setPreferredSize (new Dimension(200,50));
two.setBackground(Color.cyan);
two.add(first);
two.add(button1);
// Third Panel
button2 = new JRadioButton("Spin me!",false);
second = new JLabel ("2");
JPanel three = new JPanel();
three.setPreferredSize (new Dimension(200,50));
three.setBackground(Color.green);
three.add(second);
three.add(button2);
// Fourth Panel
button3 = new JRadioButton("Spin me!",false);
third = new JLabel ("3");
JPanel four = new JPanel();
four.setPreferredSize (new Dimension(200,50));
four.setBackground(Color.cyan);
four.add(third);
four.add(button3);
ButtonGroup group = new ButtonGroup();
group.add(button1);
group.add(button2);
group.add(button3);
button1.addActionListener(new ButtonListener());
button2.addActionListener(new ButtonListener());
button3.addActionListener(new ButtonListener());
add(one);
add(two);
add(three);
add(four);
setPreferredSize(new Dimension(200, 210));
setBackground(Color.green);
}
//*****************************************************************
// listener for button pushes
//*****************************************************************
private class ButtonListener implements ActionListener
{
//--------------------------------------------------------------
//
//--------------------------------------------------------------
public void actionPerformed(ActionEvent event)
{
int num;
Random generator1 = new Random();
num = generator1.nextInt(9);
Object source = event.getSource();
if(source == button1){
check1 = num;
first.setText(Integer.toString(num));
}
if(source == button2){
check2 = num;
second.setText(Integer.toString(num));
}
if(source == button3){
check3 = num;
third.setText(Integer.toString(num));
}
if((check1 == check2) && (check2 == check3)){
instr.setText("You Win");
}
}
}
}
Its run using this
import javax.swing.JFrame;
import java.awt.*;
import javax.swing.*;
public class SlotMachine
{
//-----------------------------------------------------------------
// Creates the main program frame.
//-----------------------------------------------------------------
public static void main(String[] args)
{
JFrame frame = new JFrame("Slot Machine");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new SlotMachinePanel());
frame.pack();
frame.setVisible(true);
}
}
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