The code checks if the user taps a ball with the same texture as a ball that randomly changes textures. But in my console "Point" is only printed occasionally although I tap on the ball with the same texture as the ball that randomly changes texture. How can this be fixed. Has this something to do with adding a physicsBody to the other balls?
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
var array = [blueTexture, redTexture, greenTexture, yellowTexture]// var with value of textures
var blackB = childNodeWithName("changeBall") as! SKSpriteNode
let randomIndex = Int(arc4random_uniform(UInt32(array.count)))
blackB.texture = array[randomIndex] // blackB is given a random texture
for t in touches { // check each touch
let touch = t as! UITouch
let pos = touch.locationInNode(self) // find touch position
for child in self.children { // check each children in scene
if let ball = child as? SKSpriteNode{
if ball !== blackB && ball.containsPoint(pos) { // check for collision, but skip if it's a blackB
if ball.texture == blackB.texture { // collision found, check color
println("POINT")
}
}
}
}
}
}
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