vendredi 25 décembre 2015

Call upon multiple animation events on player

If i have a player and lets say a red ball hits my player and the player goes on fire...ok easy enough i did that but now i wanna add to the code below under the IF statement that a blue ball hits my player and freezes or a black ball and causes death animation...but its just not working out to add multiple animation events to 1 player. I just started coding 4 months ago so im green but thanks to all who read and helped.

public GameObject GoneGo;

  void OnTriggerEnter2D(Collider2D collisionObject)
{
    if (collisionObject.gameObject.tag == "Orb")
    {


        PlayGone();
      }
}

  void PlayGone()
{

    GameObject gone = (GameObject)Instantiate(GoneGo);

    gone.transform.position = transform.position;
   }

}

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