I have following else-if code and I am really getting annoying with a size of the lines needed for it, so I was thinking if there is some more appropriate way to do it which will be more cleaner and more faster?
if (dialogResult == 0) {
System.out.println("Yes option to try again!");
if (level.equals(lp.LEVEL1.getLevelName())) {
System.out.println(lp.LEVEL1.getLevelName());
level = lp.LEVEL2.getLevelName(); // set level
totalBall = lp.LEVEL2.getBallCount();
numberOfExplodes = lp.LEVEL2.getBallExplosion();
} else if (level.equals(lp.LEVEL2.getLevelName())) {
System.out.println(lp.LEVEL2.getLevelName());
level = lp.LEVEL3.getLevelName(); // set level
totalBall = lp.LEVEL3.getBallCount();
numberOfExplodes = lp.LEVEL3.getBallExplosion();
} else if (level.equals(lp.LEVEL3.getLevelName())) {
System.out.println(lp.LEVEL3.getLevelName());
level = lp.LEVEL4.getLevelName(); // set level
totalBall = lp.LEVEL4.getBallCount();
numberOfExplodes = lp.LEVEL4.getBallExplosion();
} else if (level.equals(lp.LEVEL4.getLevelName())) {
System.out.println(lp.LEVEL4.getLevelName());
level = lp.LEVEL5.getLevelName(); // set level
totalBall = lp.LEVEL5.getBallCount();
numberOfExplodes = lp.LEVEL5.getBallExplosion();
} else if (level.equals(lp.LEVEL5.getLevelName())) {
System.out.println(lp.LEVEL5.getLevelName());
level = lp.LEVEL6.getLevelName(); // set level
totalBall = lp.LEVEL6.getBallCount();
numberOfExplodes = lp.LEVEL6.getBallExplosion();
} else if (level.equals(lp.LEVEL6.getLevelName())) {
System.out.println(lp.LEVEL6.getLevelName());
level = lp.LEVEL7.getLevelName(); // set level
totalBall = lp.LEVEL7.getBallCount();
numberOfExplodes = lp.LEVEL7.getBallExplosion();
} else if (level.equals(lp.LEVEL7.getLevelName())) {
System.out.println(lp.LEVEL7.getLevelName());
level = lp.LEVEL8.getLevelName(); // set level
totalBall = lp.LEVEL8.getBallCount();
numberOfExplodes = lp.LEVEL8.getBallExplosion();
} else if (level.equals(lp.LEVEL8.getLevelName())) {
System.out.println(lp.LEVEL8.getLevelName());
level = lp.LEVEL9.getLevelName(); // set level
totalBall = lp.LEVEL9.getBallCount();
numberOfExplodes = lp.LEVEL9.getBallExplosion();
}
...
I was thinking switch could go fine here, but I would like to hear other options as well.
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