I have this code :
class PlayScene: SKScene {
let forest = SKSpriteNode(imageNamed: "forest")
let forest2 = SKSpriteNode(imageNamed: "forest2")
let skeleton = SKSpriteNode(imageNamed: "skeleton")
let elf = SKSpriteNode(imageNamed: "elf")
let orc = SKSpriteNode(imageNamed: "orc")
//now the buttons
let attackButton = SKSpriteNode(imageNamed: "redButtonLittle")
let specialButton = SKSpriteNode(imageNamed: "purpleButtonLittle")
let healButton = SKSpriteNode(imageNamed: "greenButtonLittle")
let nextButton = SKSpriteNode(imageNamed: "nextButtonLittle")
let previousButton = SKSpriteNode(imageNamed: "previousButtonLittle")
let rand = Int(arc4random_uniform(10))
override func didMoveToView(view: SKView) {
print("Second view")
self.forest.position = CGPoint(x: frame.size.width, y: frame.size.height)
forest.zPosition = 0
addChild(self.forest)
self.previousButton.position = CGPoint(x: 30, y: 20)
previousButton.zPosition = 1
addChild(self.previousButton)
self.attackButton.position = CGPoint(x: 120, y: 20)
attackButton.zPosition = 1
addChild(attackButton)
self.healButton.position = CGPoint(x: 210, y: 20)
healButton.zPosition = 1
addChild(self.healButton)
self.specialButton.position = CGPoint(x: 300, y: 20)
specialButton.zPosition = 1
addChild(self.specialButton)
self.nextButton.position = CGPoint(x: 390, y: 20)
nextButton.zPosition = 1
addChild(self.nextButton)
self.elf.position = CGPoint(x: 390, y: 350)
elf.zPosition = 1
addChild(elf)
print(rand)
switch(rand){
case 0..<6:
self.skeleton.position = CGPoint(x: 60, y: 350)
skeleton.zPosition = 1
addChild(skeleton)
break
case 6..<10:
self.orc.position = CGPoint(x: 60, y: 350)
orc.zPosition = 1
addChild(orc)
break
default:
break
}
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
if self.nodeAtPoint(location) == self.previousButton{
if {
forest.removeFromParent()
self.forest2.position = CGPoint(x: frame.size.width / 2, y: frame.size.height / 2)
forest2.zPosition = 0
addChild(self.forest2)
}
else{
forest2.removeFromParent()
self.forest.position = CGPoint(x: frame.size.width, y: frame.size.height)
forest.zPosition = 0
addChild(self.forest)
}
}
}
}
And I'm at the party when you touch the next button, I want it to change the background into this two forests. But I don't know how to know which one is displayed on the view. Have you any idea ? Thank You.
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