I have got a pretty complicated issue, I tried everything and its not working properly. So the conception is (i just copied the interesting part of it, otherwise it would be few hundred more lines) :
The program is a card game and 24 cards (4 different colors, one is always stronger,it is called ADU) are distributed randomly among 4 players (4 arrays). The table where you put down the cards are represented by "asztal" array. First the human player puts a card, then the computers should reach in this order:
- If they have same color and higher value - pick that card
- If they have same color and any value - pick that card
- If they dont have matching color, any car from the special color set (for being simple, its the first card the loop would find in the array)
- If they dont have matching color, nor card from special color set, than the first element of the array (player[0]).
If you run my code, you would see it is not grabbing 1/1/1 card from each array, but sometimes more. And those cards do disappear, and not getting into the asztal array. My code: (http://ift.tt/2gYKClN)
function CardA(name,value,adu){
this.name = name;
this.value = value;
};
function CardB(name,value,adu){
this.name = name;
this.value = value;
};
function CardC(name,value,adu){
this.name = name;
this.value = value;
};
function CardD(name,value,adu){
this.name = name;
this.value = value;
};
CardA.prototype.adu = false;
CardB.prototype.adu = false;
CardC.prototype.adu = false;
CardD.prototype.adu = false;
var a9 = new CardA("Tök kilenc",0);
var a10 = new CardA("Tök tíz",10);
var aal = new CardA("Tök alsó",2);
var afel = new CardA("Tök felső",3);
var akir = new CardA("Tök király",4);
var aasz = new CardA("Tök ász",11);
var b9 = new CardB("Levél kilenc",0);
var b10 = new CardB("Levél tíz",10);
var bal = new CardB("Levél alsó",2);
var bfel = new CardB("Levél felső",3);
var bkir = new CardB("Levél király",4);
var basz = new CardB("Levél ász",11);
var c9 = new CardC("Makk kilenc",0);
var c10 = new CardC("Makk tíz",10);
var cal = new CardC("Makk alsó",2);
var cfel = new CardC("Makk felső",3);
var ckir = new CardC("Makk király",4);
var casz = new CardC("Makk ász",11);
var d9 = new CardD("Szív kilenc",0);
var d10 = new CardD("Szív tíz",10);
var dal = new CardD("Szív alsó",2);
var dfel = new CardD("Szív felső",3);
var dkir = new CardD("Szív király",4);
var dasz = new CardD("Szív ász",11);
CardC.prototype.adu = true;
var player1 = [c9,b9,b10,d9,a9,d10];
var player2 = [a10,aal,dal,c10,cal,bal];
var player3 = [bfel,bkir,basz,dfel,dkir,dasz];
var player4 = [afel,akir,aasz,cfel,ckir,casz];
var asztal = [];
asztal.push(player1.splice(0,1)[0]);
var player2card1 = function() {
for (i = 0; i < player2.length; i++) {
if (Object.getPrototypeOf(player2[i]) == Object.getPrototypeOf(asztal[0]) && player2[i].value > asztal[0].value) {
asztal.push(player2.splice(i,i+1)[0])
return
}
}
if (asztal.length == 1) {
for (i = 0; i < player2.length; i++) {
if (Object.getPrototypeOf(player2[i]) == Object.getPrototypeOf(asztal[0])) {
asztal.push(player2.splice(i,i+1)[0])
return
}
}
}
if (asztal.length == 1){
for (i = 0; i < player2.length; i++) {
if (player2[i].adu == true) {
asztal.push(player2.splice(i,i+1)[0])
return
}
}
}
if (asztal.length == 1) {
asztal.push(player2.splice(0,1)[0])
return
}
};
var player3card1 = function() {
for (i = 0; i < player3.length; i++) {
if (Object.getPrototypeOf(player3[i]) == Object.getPrototypeOf(asztal[0]) && player3[i].value > asztal[0].value) {
asztal.push(player3.splice(i,i+1)[0])
return
}
}
if (asztal.length == 2) {
for (i = 0; i < player3.length; i++) {
if (Object.getPrototypeOf(player3[i]) == Object.getPrototypeOf(asztal[0])) {
asztal.push(player3.splice(i,i+1)[0])
return
}
}
}
if (asztal.length == 2){
for (i = 0; i < player3.length; i++) {
if (player3[i].adu == true) {
asztal.push(player3.splice(i,i+1)[0])
return
}
}
}
if (asztal.length == 2) {
asztal.push(player3.splice(0,1)[0])
return
}
};
var player4card1 = function() {
for (i = 0; i < player4.length; i++) {
if (Object.getPrototypeOf(player4[i]) == Object.getPrototypeOf(asztal[0]) && player4[i].value > asztal[0].value) {
asztal.push(player4.splice(i,i+1)[0])
return
}
}
if (asztal.length == 3) {
for (i = 0; i < player4.length; i++) {
if (Object.getPrototypeOf(player4[i]) == Object.getPrototypeOf(asztal[0])) {
asztal.push(player4.splice(i,i+1)[0])
return
}
}
}
if (asztal.length == 3){
for (i = 0; i < player4.length; i++) {
if (player4[i].adu == true) {
asztal.push(player4.splice(i,i+1)[0])
return
}
}
}
if (asztal.length == 3) {
asztal.push(player4.splice(0,1)[0])
return
}
};
player2card1();
player3card1();
player4card1();
console.log(player1);
console.log(player2);
console.log(player3);
console.log(player4);
console.log(asztal);
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