boolean gameContinues = true;
gameWindow.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() >= KeyEvent.VK_LEFT && e.getKeyCode() <= KeyEvent.VK_DOWN) {
directionGoing = e.getKeyCode() - KeyEvent.VK_LEFT;
gameStart = true;
}
}
});
while (gameContinues) {
// for(int i = 0; i < 1000000000; i++) {
// for(int j = 0; j < 1000000000; j++) {
//
// }
// }
if (gameStart) {
start();
gameContinues = false;
}
}
private void start() {
// game operations
System.out.println("started");
}
gameStart is a global variable, and initial value is false. Normally, when I hit left, right, up or down buttons, gameStart variable sets true, but if(gameStart) doesn't work. But when I slow down with the commented for blocks, if(gameStart) runs properly. Why this happens?
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