Here, I'm trying to have a countdown(setInterval) to when the count is 10 or higher and var P = 1 then it will trigger the function where the img clown will popup.However, when I add the && P>0 The function no-longer wants to trigger.
Thank you.
$("#clown2").hide(100);
/*.......HIDES EVERYTHING FROM START OF GAME.....*/
});
P = 0;
function check_P(){
P= 1;
var P = 1;
if (P === 1) {
console.log("P is now one!");
}else{
var P = 0;
console.log("P is now equal back to zero!");
console.log(++P);
}
}
var count = 0;
var clear = setInterval(counter,1000);
function counter(){
console.log(++count);
if(count>= 10 && P>0){
$("#clown2").show(1000);
}
}
</script>
<body>
<img id="clown2" src="clown2.png">
<img id="clown3" src="clown.png">
<button id="btn1" onclick="check_P()">stop</button>
</body>
</html> ```
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