How to limit the score? player & enemy score is incrementing everytime a player or enemy wins what i wanted to happen is whoever reach 3 points first will win.
int playerScore = 0;
int enemyScore = 0;
private void UpdateScore(bool playerWon)
{
if (playerWon)
{
playerScore++;
stateLabel.Text = "win";
playerScoreLabel.Text = playerScore.ToString();
}
else
{
enemyScore++;
stateLabel.Text = "lose";
enemyScoreLabel.Text = playerScore.ToString();
}
}
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