My Enemy script activates a raycast and line renderer when within range of the player. However using the Health script below my health slider continues to decrease in value after my enemy is destroyed or I move the player out of range.
New to unity, hope this is not too simple. I guess its cause there is nothing after CurrentHealth -= Time.deltaTime * 10; to stop the health decreasing but how would I fix this?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Health : MonoBehaviour
{
public Text HealthText;
public Slider HealthSlider;
public float MaxHealth = 100;
static public float CurrentHealth = 100;
public LineRenderer lineRenderer;
private void Update()
{
HealthUI();
if (CurrentHealth > 0)
{
if (lineRenderer.enabled)
{
CurrentHealth -= Time.deltaTime * 10;
}
}
}
public void HealthUI()
{
HealthSlider.value = CurrentHealth / MaxHealth;
HealthText.text = "HEALTH " + ((int)(CurrentHealth / MaxHealth * 100)).ToString() + "%";
}
}
Thanks!
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